AI Insights · Timothy · October 2024
Top 5 Anime Games Performance on Unified Platform in Italy, Q3 2024
Explore the performance trends of the top 5 anime games in Italy during Q3 2024, highlighting their weekly downloads, revenue, and active users.
In the third quarter of 2024, the top 5 anime games on the unified platform in Italy showcased varied performance trends, according to Sensor Tower data.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. exhibited fluctuations in its weekly revenue, beginning at around $51K and peaking at $196K in the week of July 8. The app's weekly downloads started at approximately 6.7K and saw a decline to about 4.3K by the end of September. Meanwhile, weekly active users dropped from roughly 246K at the start of the quarter to 171K by the end of September.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., displayed a dynamic revenue trend, with a notable spike to $223K in early August. The downloads for this game were relatively stable, averaging around 3K to 4K weekly. Active users showed an increase from 82K to 110K mid-quarter before settling around 92K at the end of September.
Yu-Gi-Oh! Master Duel by KONAMI experienced a gradual increase in weekly downloads, starting at 1.6K and reaching 3.8K in the last week of September. Revenue for this app showed a modest rise, with a peak of about $8.7K in mid-August. Active users remained steady, fluctuating between 18K and 22K throughout the quarter.
CAPTAIN TSUBASA: ACE from Program Twenty Three saw a consistent pattern in downloads, starting at 2.2K and tapering off to around 1.1K by the end of the quarter. Revenue was relatively low, peaking at $821 in early August. Active users maintained a stable range, fluctuating between 33K and 37K.
Solo Leveling:Arise by Netmarble Corporation showed an interesting trend with an initial download surge to 9.5K in mid-July, followed by a decline to 1.2K by late September. The app's revenue peaked at $31K in early July and gradually decreased to $12K by the end of the quarter. Active users remained relatively stable, ranging from 91K to 116K throughout the period.
For more detailed insights and analysis, visit Sensor Tower.